Google Play Hit 108.5B Downloads and $38.6B in Revenue in 2020, a 30% Jump in a Year
Thursday 11 de February 2021 / 11:11
2 minutos de lectura
(London).- The year 2020 has witnessed an impressive growth of the global app market, with millions of people spending more time indoors and online amid the coronavirus lockdown. As one of the two largest distribution channels for mobile apps, Google Play has witnessed new records in revenue and the number of downloads.

According to data presented by BuyShares.co.uk, Android users downloaded 108.5 billion apps, 28% more than in 2019, while Google Play revenue surged by 30% year-over-year and hit $38.6bn in 2020.
Google Play Revenue Almost Doubled in Three Years
Even before the pandemic, the number of Android app downloads was continually increasing. In 2016, Android users downloaded 55 billion apps, revealed Tech Crunch and App Annie data. In the next three years, this figure jumped by 37% to 75.7 billion and continued rising. Statistics show the number of downloads hit 84.8 billion in 2019, a 55% increase in three years.
However, the year 2020 set a new record, as mobile app usage surged amid the COVID-19 lockdown. Android users downloaded 108.5 billion apps last year, 23.7 billion more than before the pandemic, and almost half of the total app downloads last year.
The Tech crunch data show Google Play revenues also significantly increased in the last few years, rising from $15bn in 2016 to $29.3bn in 2019. This figure jumped by another 30% or $9.3bn amid the coronavirus pandemic. Statistics show the revenues of the digital content platform practically doubled in the last three years.
More than Three Million Available Apps
Today, Google's official app store offers a wide range of apps and digital media, including music, magazines, books, film and TV. Statistics show the number of available apps in the Google Play Store hit over three million in February, 100,000 more than a year ago.
The 42matters data revealed that 96.7% of available Android apps as of January were free to use or utilize a freemium payment model, which allows the user to download the app without upfront costs but generates revenues through in-app payments. Only 3.3% of available Google Play apps last month were paid apps.
Analyzed by the price, most paid apps, or almost 39,000 apps, were priced less than a dollar. Statistics show that around 28,000 apps cost between $1 and $2, and another 14,500 between $2 and $3. Only 2,400 iOS apps were priced between $9 and $10.
Categoría:Gaming
Tags: Sin tags
País: United Kingdom
Event
SBC Summit Americas 2025
13 de May 2025
Redefining Innovation: Soft2Bet’s Market-Ready Tech and Experiential Advancements at SBC Summit Americas
(Fort Lauderdale, SoloAzar Exclusive).- In this Q&A, Slobodan Georgijevski, Soft2Bet Senior Sales Manager, highlighted innovation and presence of the firm at recent SBC Summit Americas, and shared a broader industry insight and evolution over the years.
Friday 06 Jun 2025 / 12:00
Belatra Games Unveils 'Cyber Gypsies' and AI-Driven Innovations at SBC Summit Americas 2025
(Fort Lauderdale, SoloAzar Exclusive).- At SBC Summit Americas 2025, Belatra Games took center stage with groundbreaking innovations, introducing its newest slot experience, Cyber Gypsies. Alongside this thrilling launch, it reinforced its commitment to AI, gamification, and player protection, setting a new standard for engaging and responsible gaming. But what makes these innovations stand out, and how is Belatra redefining industry trends? Let’s dive in.
Thursday 05 Jun 2025 / 12:00
Blokotech at SBC Summit Americas: Cutting-Edge Launches and New Features
(Fort Lauderdale, SoloAzar Exclusive).- In an exclusive interview with SoloAzar, Alberto Alfieri, Blokotech Co-Founder & Executive Chairman, discussed the innovations the company presented at SBC Summit Americas 2025 and how they address the industry's evolving needs, among other topics.
Monday 02 Jun 2025 / 12:00
SUSCRIBIRSE
Para suscribirse a nuestro newsletter, complete sus datos
Reciba todo el contenido más reciente en su correo electrónico varias veces al mes.